I have started writing some small game thingie (it will be an arcanoid clone with a few special options) and want to distribute it in source with standard configure/make/make install stuff. I know how to write a Makefile for my system and had a peek into autoconf and automake so I was wondering if there is an easy way to write bullet-proof configure/makefile scripts suitable for any system.
I know that I could use KDevelop or something similar to do this job for me, but I won't learn anything new if I do that.
But, if your answer is "Read the ******* manual and THINK!", I'll be more than satisfied with it.
This thingie uses standard c++ along with SDL and SDL_mixer, so if anyone has any experience with something similar... :-)